A1981GAME-READY CHARACTER STUDIO

Cave Centipede

Game asset catalog

Cave Centipede 3D model preview

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Product specifications

Excerpts from the supplied product description. Confirm the details for your chosen store edition.

Files & compatibility

- Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.

Rigging & animations

- A showcase scene with all animations, effects and skins is included.

Animations: 36 (+ 23 in place versions, 59 files)

- Skeleton: custom centipede skeleton, 115 bones (body segments, head, jaws, mouthparts, forcipules, tail pincers, 26 legs, rock socket). Not a humanoid skeleton, all animations are made for it.

- Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No

Geometry & dimensions

Polygons (base mesh)

- faces 24,719

- verts 19,874

- tris 38,650

Textures & materials

Skins: 5 (4096x4096 PBR textures: Base Color, Normal, Roughness, Metallic, AO)

- Materials: 1 character material slot, 5 skin variants

Full product description

- Low-poly game-ready model of the character Cave Centipede. - A giant centipede from deep caves: a long segmented body of armored chitin plates, 26 walking legs, a pair of huge jaws, raptorial forcipules, mouthparts that work while it bites, and tail pincers. It rears up, bites and grasps its prey, slams with the forebody and the tail, curls into a ring and rolls forward at high speed, burrows under the ground and comes out of it, grabs a rock with its jaws and hurls it at the enemy. - Made as a boss or giant creature enemy for dark fantasy, horror, cave and dungeon, sci-fi, RPG, action and survival games. - Ready-made effects: dust and rock crumbs while it rolls, a swarm of flies circling close around its body and small beetles crawling over it, a burrow hole with a dirt burst, dust puffs and impacts when it falls or hits the ground, a throwable rock with crumbs. - A showcase scene with all animations, effects and skins is included. - Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine. - - Animations: 36 (+ 23 in place versions, 59 files) - Idle (x2): Idle, Idle Alert - Walk (x4): Walk Forward, Walk Back, Strafe Left, Strafe Right - root motion and in place - Run (x2): Run, Fast Run - root motion and in place - Turn (x3): Turn Left 90, Turn Right 90, Turn 180 - Roar (x1) - Attack (x8): Bite, Combo, Forebody Slam, Grasp, Reared, Reared Flurry, Tail Slam, Rock Throw - Roll (x4): Roll Start, Roll Loop, Roll End, Roll Defend (curls into a ring and rolls) - GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst - Death (x4) - Burrow (x2): Burrow In, Burrow Out - Looping clips have matching first and last frames. - - Skins: 5 (4096x4096 PBR textures: Base Color, Normal, Roughness, Metallic, AO) - Materials: 1 character material slot, 5 skin variants - Skeleton: custom centipede skeleton, 115 bones (body segments, head, jaws, mouthparts, forcipules, tail pincers, 26 legs, rock socket). Not a humanoid skeleton, all animations are made for it. - Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No - - Polygons (base mesh) - faces 24,719 - verts 19,874 - tris 38,650

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