
3d model Infernal dog
- A very old model is therefore exposed for free. - 3d model Infernal dog. Low-poly model for real-time games. - There is a skeleton and a skin and a simple ani
A1981GAME-READY CHARACTER STUDIOGame asset catalog

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- Also supplied: base mesh as FBX and Maya (.mb), body and feathers as separate FBX, all animations as FBX and Maya scenes, original 4096 textures for any engine.
- Base mesh: FBX, Maya (.mb), body and feathers as separate FBX
- Animations: 21 FBX clips, Maya animation scenes
- A showcase scene with the character, animations and skins is included.
- Animations: 21
- Skeleton: humanoid-style skeleton, 185 bones (wings on the arm chain, tail bones, IK bones). All animations are made for it.
- Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh: body, eyes, feathers, upper and lower teeth)
- faces 25700
- verts 38517
- tris 51227
Skins: 3 body skins + 3 feather colors (black, green, white), 4096x4096 PBR textures
- Materials: 2 material slots (body, feathers)
- Textures: original 4096 TGA maps (Albedo, AO, Gloss, Metalness, Metalness-Gloss, Metalness-Roughness, Normal, Roughness; feathers also Opacity)
- Low-poly game-ready model of the character Zombie Raven - Undead Crow. - A large undead raven with ragged black feathers, a cracked beak that opens into a gaping mouth full of crooked teeth, pale dead eyes and rotting flesh showing through the plumage. It walks, runs and turns on the ground, takes off, flies, hovers and dives from the air. - Made as an enemy or flying monster for horror, dark fantasy, post-apocalyptic, survival, RPG and action games. - Feathers are separate alpha-cut cards, the body, eyes and teeth are separate meshes, so the wings read well in flight and up close. - A showcase scene with the character, animations and skins is included. - Also supplied: base mesh as FBX and Maya (.mb), body and feathers as separate FBX, all animations as FBX and Maya scenes, original 4096 textures for any engine. - - - Animations: 21 - Attack (x3): Attack Ground, Attack Air, Attack Strong - Idle (x4): Breathe, Idle 01 Breathe, Idle 02 Preen, Idle 03 Shake Stretch - Locomotion (x3): Walk, Run, Turn 180 - Flight (x4): Take Off, Fly Forward, Fly Dive, Hover Air Idle - GetHit (x3): Front, Side, Strong - Death (x4): Forward, Side, Back, Flight - 30 fps. - - Skins: 3 body skins + 3 feather colors (black, green, white), 4096x4096 PBR textures - Materials: 2 material slots (body, feathers) - Skeleton: humanoid-style skeleton, 185 bones (wings on the arm chain, tail bones, IK bones). All animations are made for it. - Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No - - Polygons (base mesh: body, eyes, feathers, upper and lower teeth) - faces 25700 - verts 38517 - tris 51227 - - Supplied files - Base mesh: FBX, Maya (.mb), body and feathers as separate FBX - Animations: 21 FBX clips, Maya animation scenes - Textures: original 4096 TGA maps (Albedo, AO, Gloss, Metalness, Metalness-Gloss, Metalness-Roughness, Normal, Roughness; feathers also Opacity) - for any engine - Ready-to-use project with the showcase scene (details in the technical information below)











