
3d model Infernal dog
- A very old model is therefore exposed for free. - 3d model Infernal dog. Low-poly model for real-time games. - There is a skeleton and a skin and a simple ani
A1981GAME-READY CHARACTER STUDIOGame asset catalog

Open a listing to check its edition and included files.
Listed prices may change. Check the store for the final price, license, formats and edition before purchasing.
Excerpts from the supplied product description. Confirm the details for your chosen store edition.
- Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
- Base mesh: FBX, Maya (.mb), Blender (.blend); parasite FBX and .blend
- Animations: 58 FBX clips, all animations in one FBX, SBORKA.fbx; parasite Run / Idle FBX
- A showcase scene with all animations, effects, skins and parasites is included.
- Animations: 58
- Skeleton: custom centipede skeleton, 156 bones (14 body segments, tail, head, jaws, maxillae, 28 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it. Parasite: 19 bones.
- Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No
Polygons (base mesh, one skinned mesh)
- faces 50,974
- verts 30,425
- tris 50,974
Skins: 4 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO, Emissive)
- Materials: 1 character material slot, 4 skin variants; parasite: 4 variants, a darker shade of each skin (1024)
- Textures Main: original 4096 TGA maps for 4 skins (Albedo, AO, Gloss, Metalness, Normal, Roughness, Emissive and more)
- Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map, Emissive), parasite and effect textures
- Low-poly game-ready model of the character Giant Sea Centipede. - A huge armored centipede of the sea floor: a long segmented body with spiked chitin plates and a dorsal crest, 28 clawed legs, an armored head with a wide shield, jaws and grasping maxillae, a raised forebody for rearing attacks. It shoots jets of water, burrows into the sand and swims freely in open water. - Made as a boss or giant creature enemy for fantasy, sea and underwater, horror, sci-fi, RPG, action and survival games. - Ready-made effects: water jet with splashes, foam, ripples and wet patches, water blast, bubbles, sand bursts with clods and dust, burrow craters in 3 styles (sand, silt, bioluminescent). - Bonus: small animated sea lice parasites that crawl out from under the side plates and run between the legs, under the belly and the neck. - A showcase scene with all animations, effects, skins and parasites is included. - Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine. - - - Animations: 58 - Attack (x12): Bite, Grasp, Forebody Slam, Tail Slam, Combo, Reared, Reared Flurry, Water Jet Start / Loop / End, Water Blast, Roar - Idle (x2): Idle, Idle Alert - Walk (x4): Walk Forward, Walk Forward In Place, Walk Back, Walk Back In Place - Run (x2): Run Forward, Run Forward In Place - Turn (x2): Turn Left 90, Turn Right 90 - GetHit (x6): Front, Left, Right, Back, Front Heavy, Front Burst - Death (x4) - Burrow (x2): Burrow In, Burrow Out - Swim (x13): Idle; Forward, Up, Down - slow and fast, each with root motion and in place - Swim Attack (x3): Bite, Grasp, Tail Whip - Swim GetHit (x5): Front, Left, Right, Back, Heavy - Swim Death (x3): Belly Up, Curl, Sink to the Floor - Locomotion in two versions: root motion and in place. Looping clips have matching first and last frames. - Parasite (sea louse): Run, Idle. - - Skins: 4 (4096x4096 PBR textures: Base Color, Normal, Roughness/Metallic/AO, Emissive) - Materials: 1 character material slot, 4 skin variants; parasite: 4 variants, a darker shade of each skin (1024) - Skeleton: custom centipede skeleton, 156 bones (14 body segments, tail, head, jaws, maxillae, 28 legs, mouth_fx emitter bone). Not a humanoid skeleton, all animations are made for it. Parasite: 19 bones. - Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: No - - Polygons (base mesh, one skinned mesh) - faces 50,974 - verts 30,425 - tris 50,974 - Parasite: 5,908 tris - - Supplied files - Base mesh: FBX, Maya (.mb), Blender (.blend); parasite FBX and .blend - Animations: 58 FBX clips, all animations in one FBX, SBORKA.fbx; parasite Run / Idle FBX - Textures Main: original 4096 TGA maps for 4 skins (Albedo, AO, Gloss, Metalness, Normal, Roughness, Emissive and more) - for any engine - Engine-ready textures: packed PBR maps (BaseColor, Normal, ORM, Mask Map, Emissive), parasite and effect textures - Ready-to-use project with the showcase scene (details in the technical information below)











