
3d model Infernal dog
- A very old model is therefore exposed for free. - 3d model Infernal dog. Low-poly model for real-time games. - There is a skeleton and a skin and a simple ani
A1981GAME-READY CHARACTER STUDIOGame asset catalog

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The archive includes the basic mesh in FBX and Maya formats.Unity and Unreal project
Game-ready | Rigged to Epic Skeleton UE5
Rig: Epic Skeleton UE5
Extra bones:
Number of Animations:30
Animation Types:
It is recommended to use a shader with two-sided polygon display for some elements of the model.
Faces: 85291
Vertices: 85322
Triangles: 159567
Number of Materials:10
Number of Material Instances:17
Number of Textures:89
Texture Resolutions: 2048x2048, 4096x4096
The character includes a powerful divine silhouette, ornate crown, sacred costume elements, fantasy armor details, mythological accessories, thunder and storm-inspired visual motifs, and a god-like appearance inspired by Indian mythology.
Low-poly model of the character Indian God Indra. This stylized mythological character is suitable for games of different genres: RPG, action, adventure, strategy, fantasy, mythology, MOBA, third-person games, top-down games, first-person projects, divine worlds, temple environments, boss encounters, NPC characters, quest characters, and other real-time game projects. The model is designed as a fantasy interpretation of Indra, the Vedic and Hindu god of thunder, storms, rain, war, and divine kingship. The character can be used as an Indian god, thunder deity, storm lord, divine warrior, celestial king, mythological boss, sacred NPC, temple guardian, fantasy ruler, or decorative character in a mythological game scene. The character includes a powerful divine silhouette, ornate crown, sacred costume elements, fantasy armor details, mythological accessories, thunder and storm-inspired visual motifs, and a god-like appearance inspired by Indian mythology. The archive includes the basic mesh in FBX and Maya formats.Unity and Unreal project Game-ready | Rigged to Epic Skeleton UE5 It is recommended to use a shader with two-sided polygon display for some elements of the model. Technical Details Number of Materials:10 Number of Material Instances:17 Number of Textures:89 Texture Resolutions: 2048x2048, 4096x4096 Extra bones: jaw1 Eye_l Eye_r Eyelashes_l Eyelashes_r Rig: Epic Skeleton UE5 Number of Animations:30 Animation Types: Attack(x7) Death(x2) GetHit(x4) Idle(x6) Walk(x5) Run(x2) Strafe l/r(x4) Faces: 85291 Vertices: 85322 Triangles: 159567











