
3d model Infernal dog
- A very old model is therefore exposed for free. - 3d model Infernal dog. Low-poly model for real-time games. - There is a skeleton and a skin and a simple ani
A1981GAME-READY CHARACTER STUDIOGame asset catalog

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Every set is a pair of bracers / vambraces (forearm armor, gauntlet parts included), a skinned mesh on the standard UE5 mannequin skeleton: it bends with the arms and plays any mannequin animation. It pairs with the other armor packs of the same series.
Rigged: Yes (skinned to the UE5 mannequin skeleton, 88 bones) | Animated: No (plays any mannequin / humanoid animation) | Game-ready: Yes | LODs: No
Base mesh: Base mesh.fbx / .mb / .blend (all sets on their skeletons, named and labeled, all skins as materials), FBX per set (46 files)
Polygons (all 46 sets)
faces 165,830
verts 151,081
tris 278,809
Low-poly game-ready collection of 46 orc, goblin, leather and cloth bracers with 129 colored skins.
Most sets have several color skins (1 to 7 per set), each a complete PBR texture set with its own UV set.
Showcase: every skin shown as a right bracer in the air, labeled.
Skins: 129 (1 to 7 per set)
Low-poly game-ready collection of 46 orc, goblin, leather and cloth bracers with 129 colored skins. Bracers of orc berserkers, necromancers, shamans, heavy, power and skinny orcs, goblins and ratmen, plus leather and cloth arm wear: barbarians, a savage, a desert warrior, thieves, an elf, witches, mages, a blacksmith, a viking and a plague doctor. Made for fantasy, dark fantasy, RPG, survival, action and MMO games: orc and goblin tribes, bandits, thieves, rangers, mages, enemies and bosses, NPC outfits, character customization and loot. Every set is a pair of bracers / vambraces (forearm armor, gauntlet parts included), a skinned mesh on the standard UE5 mannequin skeleton: it bends with the arms and plays any mannequin animation. It pairs with the other armor packs of the same series. Sets were taken from fantasy characters and fitted to the 1.8 m mannequin approximately, keeping their own shapes. Most sets have several color skins (1 to 7 per set), each a complete PBR texture set with its own UV set. Showcase: every skin shown as a right bracer in the air, labeled. Bracer sets: 46 Skins: 129 (1 to 7 per set) Materials: 129 (one per skin) Textures: PBR 2048x2048; Albedo, Normal, Metallic, Roughness, AO, Opacity, Emissive Rigged: Yes (skinned to the UE5 mannequin skeleton, 88 bones) | Animated: No (plays any mannequin / humanoid animation) | Game-ready: Yes | LODs: No Polygons (all 46 sets) faces 165,830 verts 151,081 tris 278,809 per set: from 1,199 to 22,297 tris Supplied files Base mesh: Base mesh.fbx / .mb / .blend (all sets on their skeletons, named and labeled, all skins as materials), FBX per set (46 files) Textures Main: all maps of all skins for any engine (2048x2048) Engine-ready textures: Mask Map, Albedo-Opacity and OpenGL normal maps Ready-to-use project with the showcase scene (details in the technical information below) Previews: showcase screenshots and the collage (JPEG, PNG and layered PSD)











