
3d model Infernal dog
- A very old model is therefore exposed for free. - 3d model Infernal dog. Low-poly model for real-time games. - There is a skeleton and a skin and a simple ani
A1981GAME-READY CHARACTER STUDIOGame asset catalog

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Every cloak is skinned to the standard UE5 mannequin skeleton with cloth physics already set up (Chaos Cloth in Unreal, Unity Cloth in Unity): the shoulders and hood stay fixed, the hem hangs and swings freely and collides with the body. Plays any mannequin / humanoid animation.
Also supplied: FBX, Maya (.mb), Blender (.blend) source files and texture maps.
Skeleton: UE5 mannequin, 88 bones
Base mesh: FBX, Maya (.mb), Blender (.blend), all cloaks named, all skins as materials; FBX per cloak (16 files)
Rigged: Yes | Cloth physics: Yes | Animated: No | Game-ready: Yes | LODs: No
Polygons (all 16 cloaks)
faces 28,925
verts 27,339
tris 49,676
16 low-poly game-ready fantasy cloaks, capes and mantles with 60 color skins: 4 capes, 1 cloak, 9 hooded cloaks, 2 mantles.
Skins: 60 (1 to 7 per cloak)
Materials: 60 (one per skin); PBR 2048x2048
Textures Main: 2048x2048 maps of all 60 skins (Albedo, Normal, Metallic, Roughness, AO, Opacity)
16 low-poly game-ready fantasy cloaks, capes and mantles with 60 color skins: 4 capes, 1 cloak, 9 hooded cloaks, 2 mantles. Every cloak is skinned to the standard UE5 mannequin skeleton with cloth physics already set up (Chaos Cloth in Unreal, Unity Cloth in Unity): the shoulders and hood stay fixed, the hem hangs and swings freely and collides with the body. Plays any mannequin / humanoid animation. For medieval, fantasy, RPG and souls-like games: heroes, knights, mages, rogues, NPC outfits and character customization. Also supplied: FBX, Maya (.mb), Blender (.blend) source files and texture maps. Cloaks: 16 Types: 4 capes, 1 cloak, 9 hooded cloaks, 2 mantles Skins: 60 (1 to 7 per cloak) Materials: 60 (one per skin); PBR 2048x2048 Skeleton: UE5 mannequin, 88 bones Rigged: Yes | Cloth physics: Yes | Animated: No | Game-ready: Yes | LODs: No Polygons (all 16 cloaks) faces 28,925 verts 27,339 tris 49,676 per cloak: from 437 to 5,703 tris Supplied files Base mesh: FBX, Maya (.mb), Blender (.blend), all cloaks named, all skins as materials; FBX per cloak (16 files) Textures Main: 2048x2048 maps of all 60 skins (Albedo, Normal, Metallic, Roughness, AO, Opacity) Engine-ready textures: Unity Mask Map, Albedo-Opacity, OpenGL normal Showcase scenes and project contents are listed in the technical information below.











