
3d model Infernal dog
- A very old model is therefore exposed for free. - 3d model Infernal dog. Low-poly model for real-time games. - There is a skeleton and a skin and a simple ani
A1981GAME-READY CHARACTER STUDIOGame asset catalog

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Every armor is upper-body armor with its belt and everything hanging from it, a skinned mesh on the standard UE5 mannequin skeleton: it bends with the body and plays any mannequin animation, so it can be put on a character right away.
Also supplied: one combined base mesh (FBX, Maya .mb and Blender .blend) with all armors on their skeletons, named, labeled and with all skins as materials, a separate FBX for every armor, textures of all skins for any engine.
Rigged: Yes (skinned to the UE5 mannequin skeleton, 88 bones) | Animated: No (plays any mannequin / humanoid animation) | Game-ready: Yes | LODs: No
Polygons (all 17 armors)
faces 203,263
verts 204,738
tris 390,094
Low-poly game-ready collection of 17 ancient and mythological upper-body armors with 61 colored skins.
Most armors come with several color skins (3 to 5 per armor), every skin is a complete PBR texture set; every armor has its own UV set.
A showcase scene with all armors and all skins, labeled, is included.
Skins: 61 (3 to 5 per armor)
Low-poly game-ready collection of 17 ancient and mythological upper-body armors with 61 colored skins. Armor of Greek gods and heroes (Hades, a Greek god, mythic warriors and a warrior girl), Egyptian gods and rulers (Anubis, Horus, Thoth, Apophis, a pharaoh), two Medusa armors (Egyptian and Greek), an Atlantean, Triton, Indian gods Brahma and Indra and a centaur. Made for ancient, mythological and fantasy RPG, action, MMO and strategy games: gods and heroes, Greek, Roman and Egyptian warriors, bosses, guards, character customization and loot. Every armor is upper-body armor with its belt and everything hanging from it, a skinned mesh on the standard UE5 mannequin skeleton: it bends with the body and plays any mannequin animation, so it can be put on a character right away. The armors were taken from fantasy characters and fitted to the 1.8 m mannequin approximately, keeping their own shapes and proportions. Most armors come with several color skins (3 to 5 per armor), every skin is a complete PBR texture set; every armor has its own UV set. A showcase scene with all armors and all skins, labeled, is included. Also supplied: one combined base mesh (FBX, Maya .mb and Blender .blend) with all armors on their skeletons, named, labeled and with all skins as materials, a separate FBX for every armor, textures of all skins for any engine. Armors: 17 Skins: 61 (3 to 5 per armor) Materials: 61 (one per skin) Textures: PBR 2048x2048; Albedo, Normal, Metallic, Roughness, AO, Opacity, Emissive Rigged: Yes (skinned to the UE5 mannequin skeleton, 88 bones) | Animated: No (plays any mannequin / humanoid animation) | Game-ready: Yes | LODs: No Polygons (all 17 armors) faces 203,263 verts 204,738 tris 390,094 per armor: from 4,194 to 89,855 tris











