
3d model Infernal dog
- A very old model is therefore exposed for free. - 3d model Infernal dog. Low-poly model for real-time games. - There is a skeleton and a skin and a simple ani
A1981GAME-READY CHARACTER STUDIOGame asset catalog

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Also supplied: one combined base mesh (FBX, Maya .mb and Blender .blend) with all amulets named, grouped, labeled and all skins as materials, a separate FBX for every amulet, textures of all skins for any engine.
Base mesh: Base mesh.fbx / .mb / .blend (all amulets named, grouped and labeled, all skins as materials), FBX per amulet (12 files)
Every amulet is a separate mesh fitted to the neck of the standard 1.8 m male mannequin: the pivot is at the neck joint, so it sits on the character right away when attached to the neck bone.
Rigged: No (fitted to the mannequin neck, attach to the neck bone) | Animated: No | Game-ready: Yes | LODs: No
Polygons (all 12 amulets)
faces 13234
verts 12712
tris 24591
Low-poly game-ready collection of 12 magic amulets, medallions and collars with 43 colored skins.
Most amulets come with several color skins (3 to 5 per amulet), every skin is a complete PBR texture set.
Every amulet has its own UV set, textures are 1024x1024.
A showcase scene with all amulets and all skins side by side and labeled is included.
Low-poly game-ready collection of 12 magic amulets, medallions and collars with 43 colored skins. Vampire amulets (Dracula bat amulet, Nosferatu medallion), skull amulets (spiked, horned, small horned and ring skull), a witch ankh choker, a ghost knight collar, a paladin chain, and ornate Indian-style pieces: Indra necklace, Ganesha bell collar and Shiva rudraksha beads. Made for fantasy, dark fantasy, RPG, action, MMO and strategy games: magic items and artifacts, vampire, witch, paladin and priest outfits, boss equipment, loot drops, shop props, character customization. Most amulets come with several color skins (3 to 5 per amulet), every skin is a complete PBR texture set. Every amulet is a separate mesh fitted to the neck of the standard 1.8 m male mannequin: the pivot is at the neck joint, so it sits on the character right away when attached to the neck bone. Every amulet has its own UV set, textures are 1024x1024. A showcase scene with all amulets and all skins side by side and labeled is included. Also supplied: one combined base mesh (FBX, Maya .mb and Blender .blend) with all amulets named, grouped, labeled and all skins as materials, a separate FBX for every amulet, textures of all skins for any engine. Amulets: 12 Skins: 43 (3 to 5 per amulet) Materials: 43 (one per skin) Textures: PBR 1024x1024; Albedo, Normal, Metallic, Roughness, AO, Opacity where used Rigged: No (fitted to the mannequin neck, attach to the neck bone) | Animated: No | Game-ready: Yes | LODs: No Polygons (all 12 amulets) faces 13234 verts 12712 tris 24591 per amulet: from 538 to 7728 tris Supplied files Base mesh: Base mesh.fbx / .mb / .blend (all amulets named, grouped and labeled, all skins as materials), FBX per amulet (12 files) Textures Main: all maps of all skins for any engine Engine-ready textures: Mask Map, Albedo-Opacity and OpenGL normal maps Ready-to-use project with the showcase scene (details in the technical information below) Previews: showcase screenshots and the amulet collage (JPEG, PNG and layered PSD)











