
3d model Infernal dog
- A very old model is therefore exposed for free. - 3d model Infernal dog. Low-poly model for real-time games. - There is a skeleton and a skin and a simple ani
A1981GAME-READY CHARACTER STUDIOGame asset catalog

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In the archive, the basic mesh is included in FBX and Maya formats. Unity and Unreal packages are included.
The model is loaded and works in Unreal Engine 5. The skeleton has a structure from Unreal Engine 5.
Extra bones:
Number of Animations: 19
Animation Types:
In the model, it is desirable to use a shader with a two-sided display of polygons.
faces 32960
verts 30551
tris 57526
The character features a lean goblin silhouette, primitive scout clothing, tribal accessories, rough fantasy materials, expressive facial details, agile anatomy, and a handmade blowgun used for silent ranged attacks. The design combines dark fantasy, tribal, primitive, forest, jungle, and stealth-hunter themes.
Number of Materials: 4
Number of Material Instances: 12
Number of Textures: 52
Low-poly model of the character Goblin Scout Blowgunner. This is a stylized dark fantasy goblin scout and ranged fighter designed for games of different genres: RPG, action RPG, strategy, third-person games, first-person shooters, dungeon crawlers, survival fantasy projects, stealth games, and enemy NPC systems. The character features a lean goblin silhouette, primitive scout clothing, tribal accessories, rough fantasy materials, expressive facial details, agile anatomy, and a handmade blowgun used for silent ranged attacks. The design combines dark fantasy, tribal, primitive, forest, jungle, and stealth-hunter themes. The model is suitable as an enemy scout, goblin blowgun shooter, tribal hunter, forest ambusher, cave tribe warrior, swamp goblin, poison dart specialist, stealth NPC, ranged enemy, miniboss, or playable fantasy creature character. The blowgun can be used as a primitive ranged weapon for firing darts, poisoned projectiles, tranquilizer needles, or magical tribal ammunition. The character is suitable for patrol, ambush, stealth attack, ranged combat, and jungle, swamp, cave, or forest encounter scenarios. In the archive, the basic mesh is included in FBX and Maya formats. Unity and Unreal packages are included. Number of Materials: 4 Number of Material Instances: 12 Number of Textures: 52 Texture Resolutions: 2048x2048, 4096x4096 Extra bones: jaw eye_l eye_r Attention: The model is loaded and works in Unreal Engine 5. The skeleton has a structure from Unreal Engine 5. In the model, it is desirable to use a shader with a two-sided display of polygons. Number of Animations: 19 Animation Types: Attack(x6) Death(x2) GetHit(x3) Idle(x3) Walk(x2) Run(x1) Strafe L/R(x2) faces 32960 verts 30551 tris 57526











