
3d model Infernal dog
- A very old model is therefore exposed for free. - 3d model Infernal dog. Low-poly model for real-time games. - There is a skeleton and a skin and a simple ani
A1981GAME-READY CHARACTER STUDIOGame asset catalog

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Low-poly model of the character Goblin Shaman. This is a stylized dark fantasy goblin shaman character designed for games of different genres: RPG, action RPG, strategy, third-person games, first-person shooters, dungeon crawlers, survival fantasy projects, and enemy NPC systems. The character features a savage goblin silhouette, tribal shaman clothing, ritual accessories, rough fantasy materials, expressive face details, and a strong dark fantasy / primitive magic visual style. The model is suitable as an enemy caster, forest shaman, cave tribe mage, swamp goblin, ritual NPC, miniboss, or fantasy creature character. In the archive, the basic mesh is included in FBX and Maya formats. Number of Materials:4 Number of Material Instances:13 Number of Textures:59 Texture Resolutions: 2048x2048, 4096x4096 Extra bones: jaw eye_l eye_r Attention: The model is loaded and works in Unreal Engine 5. The skeleton has a structure from Unreal Engine 5. In the model it is desirable to use a shader with a two-sided display of polygons. Number of Animations:18 Animation Types: Attack(x3) Cast(x2) Death(x2) GetHit(x3) Idle(x3) Walk(x2) Run(x1) Strafe l/r(x2) faces 31229 verts 28447 tris 54365
Low-poly model of the character Goblin Shaman. This is a stylized dark fantasy goblin shaman character designed for games of different genres: RPG, action RPG, strategy, third-person games, first-person shooters, dungeon crawlers, survival fantasy projects, and enemy NPC systems. The character features a savage goblin silhouette, tribal shaman clothing, ritual accessories, rough fantasy materials, expressive face details, and a strong dark fantasy / primitive magic visual style. The model is suitable as an enemy caster, forest shaman, cave tribe mage, swamp goblin, ritual NPC, miniboss, or fantasy creature character. In the archive, the basic mesh is included in FBX and Maya formats. Number of Materials:4 Number of Material Instances:13 Number of Textures:59 Texture Resolutions: 2048x2048, 4096x4096 Extra bones: jaw eye_l eye_r Attention: The model is loaded and works in Unreal Engine 5. The skeleton has a structure from Unreal Engine 5. In the model it is desirable to use a shader with a two-sided display of polygons. Number of Animations:18 Animation Types: Attack(x3) Cast(x2) Death(x2) GetHit(x3) Idle(x3) Walk(x2) Run(x1) Strafe l/r(x2) faces 31229 verts 28447 tris 54365











